DTH Character Studio
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Getting started#

From a fresh install to your first generated Range of Motion: set the studio up, create a project and a character, build the ROM in Daz Studio, hand the result to Houdini.

What you need#

  • DTH Character Studio on Windows 10/11 or macOS (Apple Silicon). The Mac build defines characters and generates both artifacts; the automation that drives Daz and Houdini is Windows-only.
  • Daz Studio with a Genesis 9 character (G3, G8, G8.1 and G9 are selectable; G9 is the deeply validated path)
  • The DazToHue package by mrpdean — it contains the DTH release (Daz + Houdini content) and the DTH Exporter Plugin
  • SideFX Houdini

The steps#

  1. Install the app
  2. One-time setup — wire up the DTH release and the Exporter Plugin
  3. Your first project
  4. Your first character — define it, get its Daz scripts
  5. Build the ROM in Daz Studio — one press of DTH Export
  6. The DTH Export batch — every choice in the panel, watching and interrupting runs
  7. Into Houdini

Optional & advanced#

None of these are needed to generate a ROM:

  • Custom morphs — pose rows, combining several Daz morphs into one output, bone-scale reference frames, internal Daz names.
  • Advanced character options — multiple Daz scenes on one character (outfits, per-scene hair, per-scene overrides) and Modify JCM frames.
  • Bundled fix-it scripts — a geograft trapped under a Golden Palace shell; a scene that is only a baked ROM animation.
  • The Utils drawer — copy a material, skeleton or occlusion setup between Houdini projects.
  • Project checks and repairs — a project's $JOB, timeline, paths and blank DazToHue parameters, checked and put right.
  • The Tools pageScan & index, installing your own Daz & Houdini content, deduplicating downloads, refreshing generated files.
  • Attachments — reusable Daz scenes and Houdini templates. (Opt-in per project.)
  • Daz product scanning — which Daz products a character uses. (Opt-in per project.)